AlbionMill Mini – Narrative and Audience in Games

In some quarters video gamed have replaced the video nasty and black metal as the most demonised of all media forms. Gaming has been criticised on many levels… it’s accused of influencing violent behaviour, of thwarting social development in the young and causing obesity amongst many other things. Of course, it’s never as simple as the mainstream media would have us believe. The latest AlbionMill Mini takes a case study approach looking at Heavy Rain and The Walking Dead as examples of the way gaming is introducing the idea of consequences into the gaming world. The audience may still have the power to do as they please but with this power comes responsibility – in some games at least…

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